Stellaris arc emitter vs tachyon lance. I can't really put my finger on why. Stellaris arc emitter vs tachyon lance

 
 I can't really put my finger on whyStellaris arc emitter vs tachyon lance  I can't really put my finger on why

In singleplayer you can just mass these, the AI will never counter them. I can't really put my finger on why. 135. I can't really put my finger on why. In singleplayer you can just mass these, the AI will never counter them. I feel that they are insignificant to the equation. The tachyon lance does 15. 84 Avg. It does indicate that a health build is superior if you get the tech, though. My Stellaris Suggestions: Add. Also, since they all have a cool down of approximately 8 ticks, average. Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Results were disappointingly inconclusive. The cultist event chain lets you destroy an ancient shipyard at one point that's armed with particle lances. But till them, your plan is good. #2. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. I feel that they are insignificant to the equation. More range, accuracy, rate of fire, damage, penetration. I can't really put my finger on why. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Alloy cost was equal, and the fleet strength of the corvettes was slightly higher as calculates by the game. 75 ③ Focused Arc Emitters 35->43. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The Focused Arc Emitter is the weird one here. Also, since they all have a cool down of approximately 8 ticks, average. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. Also, since they all have a cool down of approximately 8 ticks, average. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. conflare • Irenic Bureaucracy • 5 yr. I included Tachyon Lances and Focused Arc Emitters - XL slot-only weapons - because I wanted to see the. Business, Economics, and Finance. With arc emitter the shield hardeners are definitely more important. Go to Stellaris r/Stellaris. 14 daysSpinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. CryptoNow vs shields a Tlance does 80% damage. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. Please note that I am rounding numbers, and ignoring carry over damage here. Content is available under Attribution-ShareAlike 3. Business, Economics, and Finance. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. Since we're building artillery we are going to want L slots, so for the middle section you'd choose the. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. Also, since they all have a cool down of approximately 8 ticks, average. The ability to hit any ship for damage regardless of shields or armor is…Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. This leaves 200 damage where as the Arc Emitter deals 111 still. I can't really put my finger on why. I love the lance weapon and used them throughout all my 1. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. empire that was on the other side of the galaxy,between borders I couldn't get though,and because that was my second stellaris game. Also, since they all have a cool down of approximately 8 ticks, average. 139. The focused arc has 100% armor pen and 100% shield pen. Regardless of their performance against balanced defenses, both of those designs can be hard countered by switching to all armor (vs Giga+Artillery) or all shields (vs Tachyon+Launchers). Huh, for me tachyon combined with 3 kinetic. Will do a test soon using shield hardeners on both the cruisers, and frigates. I can't really put my finger on why. I feel that they are insignificant to the equation. So in ideal Gigacannon situation, Arc remains close. I use soley this as soon as I can get it - it kills EVERYTHING. The arc emitters (the best I think) ignore 100% of both armor and shield at 110 range. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. 96, and a cost of 322. 0 unless otherwise noted. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. . Cloaking added. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. I feel that they are insignificant to the equation. The giga has 50% armor pen, and an extra 33% shield damage. Focused Arc Emitter is very consistent in that it only cares about hull, and the only bad matchup for it is against Corvettes since its poor tracking is beaten by evasion. Which means that when a Tachyon Battleship picks a target, that target is going to die. For the auxiliary slots i do afterburners. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. The 30 power from my psi jump drives is negligible. 08 damage per day. If you go with the Tachyon Lance, back it up with a 50/50 mix of Neutron Launchers and Kinetic Artillery. Definitely. Works pretty well against the ai. I feel that they are insignificant to the equation. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. In a space storm, Tachyon Lance just murders things. 75. The tachyon lance does 15. In singleplayer you can just mass these, the AI will never counter them. The cannon ignores something like 35% shield and 45% armor at 120 range. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pd corvettes provide strategic mobility to the fleet. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. 96 minerals a month. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. I can't really put my finger on why. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. 0 unless otherwise noted. It stunk. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. This is where the giga cannon, tachyon lance, and the arc emitter come into play. I feel that they are insignificant to the equation. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. I am kind of new to Stellaris and the new 2. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. XL weapons target large ships first and large ships have lots of armor. The focused arc has 100% armor pen and 100% shield pen. Tachyon Lance / Neutron Launcher battleships are a good design in general to complement AE/CL battleships, but they aren't particularly good against Corvettes and Destroyers since their weapons have bad tracking. I feel that they are insignificant to the equation. For instance, the Tachyon Lance + 4 Neutron Launcher Battleship design is terrible against Shields, but it has the lowest research cost of any max-tech Battleship design so you can field it much earlier and just brute force your way through shielding (also this design is terrifying during a space storm that disables shields). The giga has 50% armor pen, and an extra 33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Lance equipped ships have smaller hits against shields and huge hits against hulls. I feel that they are insignificant to the equation. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I can't really put my finger on why. That leaves you with lances or arc emitters. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Generically I either run with: Tachyon Lance + 4x KA. The focused arc emitter does 11. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So if you're in a situation where the Shields are down it's absolutely crazy strong. Chapters: 0:00 Intro 0:47 Ship designs 2:44 Results - Arc Emitters 3:20 Results - Tachyon Lance vs Gigacannon 6:00 War Doctrines 8:34 War Doctrine. . So don't worry if you cannot get the Giga Cannon tech unlocked. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. Design A: Neutrons and Tachyons. 1. Tachyon Lance's have stickier targeting, if I recall correctly. Business, Economics, and Finance. However the Arc Emitter can't miss, which does have value. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 15. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. I feel that they are insignificant to the equation. 350 To balance Arc Emitters they should add hull point repeatables for late game research. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. 1 Follower. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. One can tailor it a bit for Prethoryn/Hidden as needed. Help you create the ultimate fleet. I can't really put my finger on why. I can't really put my finger on why. Its just coz i dislike firepower specialized vs armor if tachyon is taken, GigaC has balance assets its more flagrant. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. This article is for the PC version of Stellaris only. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. ③ Arc Emitters 45->56. KA are long range and each 1/3 of a Gigacannon in. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 60sec cooldown | 100% Acc. The math favours Lance when we add 4x NL - as we should - but the damage of Arc Emitters needs to be lowered by 30% or so if we are to have an X-weapon meta at all. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. I feel that they are insignificant to the equation. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. I feel that they are insignificant to the equation. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. Basically arc does 25% damage as shields are enough. Please note that I am rounding numbers, and ignoring carry over damage here. 19 Following. Also, since they all have a cool down of approximately 8 ticks, average. This is just not comparable. They never miss and wholly bypass armour and shields. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. I can't really put my finger on why. 3. The focused arc has 100% armor pen and 100% shield pen. Please note that I am rounding numbers, and ignoring carry over damage here. Mixing kinetic and energy is a bad idea because they’re different repeatables. 58 days against the same Battleship above; Giga Cannon takes 27. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. So, against contingency, the perdition beam is completely useless. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Saying that, Tachyon lances do way better against armor. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. The last sentence is basically the Stellaris meta. เข้าสู่ระบบ ร้านค้าThat's also why Tachyon Lance is better than Giga Canon and why Neutron Launcher is better than Kinetic Artillery. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I can't really put my finger on why. I can't really put my finger on why. I can't really put my finger on why. Lances decimate armour, but are hopeless against shields. Please note that I am rounding numbers, and ignoring carry over damage here. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Alternately, you can go for 2 lasers + flak cannon as your early ship design. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Please note that I am rounding numbers, and ignoring carry over damage here. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. Best weapon for the Prethoryn: definitely. Go for the Tachyon lance instead of arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. Numbers roughly add up. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. I can't really put my finger on why. If you go with the Giga Cannon, back it up with Neutron Launchers. Also, since they all have a cool down of approximately 8 ticks, average. My typical flleet is : 1 titan with aura regen 20 bs carrier : arc emitter, hangar bay, medium missile x3 afterburner 5 artillery : tachyon lance , kinetic , medium missile ( to keep the x3 afterburner) I ilke having that extra alpha strike and armor damage . I feel that they are insignificant to the equation. 3 rolled out with a major combat rework. I feel that they are insignificant to the equation. and tachyon lance is only good against shieldless targets and as its range is high it is likely the first thing to fire along with instant travel means its guaranteed to be going straight into shields meaning a wasted shot off the bat, focus arc goes straight to hull, instant. Let's take another Battleship, one with the perfect weapons to counter this design. 8. Also, since they all have a cool down of approximately 8 ticks, average. Toggle signature. 2 Anti-Hull 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 200% efficiency against armor and shield while dodging all heavy. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. 01 vs 12. With arc emitter the shield hardeners are definitely more important. I can't really put my finger on why. The Lance also doesn't have minimum range (but the other L-weapons do). I can't really put my finger on why. I don't play multiplayer. This page was last edited on 6 April 2018, at 21:58. Let's speak with number, Arc Emitters can deal 105. To balance Arc Emitters they should add hull point repeatables for late game research. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. Also, since they all have a cool down of approximately 8 ticks, average. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Please note that I am rounding numbers, and ignoring carry over damage here. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. It is cheap, effective, and is good against literally everything until you. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. So if the enemy gets close to an all-big-gun fleet You can't shoot back. I can't really put my finger on why. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. I feel that they are insignificant to the equation. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Lances decimate armour, but are hopeless against shields. Business, Economics, and Finance. Focused Arc Emitter and four T4+ L-slot penetrators take 31. I feel that they are insignificant to the equation. Business, Economics, and Finance. Please note that I am rounding numbers, and ignoring carry over damage here. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. With the change to Neutron Launchers, the. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You use a Shield Dampener Titan and just power through your downsides. See above. Saying that, Tachyon lances do way better against armor. I use soley this as soon as I can get it - it kills EVERYTHING. I can't really put my finger on why. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. I feel that they are insignificant to the equation. So slower fleets with the wrong computers are helpless. Not having to tech into kinetic weapons. Also, since they all have a cool down of approximately 8 ticks, average. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. The more you use, the less you lose. This page was last edited on 14 October 2017, at 11:50. 14 days Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. The competitor to the Arc Emitter here is the Tachyon Lance. FE’s have strong shields and armor but only so-so hull, so Arc Emitter/Cloud Lightning BBs. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Content is available under Attribution-ShareAlike 3. I feel that they are insignificant to the equation. CryptoI usually give them pure energy weapons (Tachyon Lances, Neutron Launchers, and Lasers). Sometimes I add Torpedo Corvettes ("CorG's"). Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. I feel that they are insignificant to the equation. I admit that I myself use Tachyon Lances instead of Arc Emitters simply because I like the look of them and for the anti-hull bonus making it easier to get outright kills rather than disengagements, but otherwise I use a similar build - Tachyon Lance + Carrier Core + Kinetic Artillery. The tachyon lance does 15. In order of my most to least favorite: Tachyon Lance + 4 Neutron Launchers: the pure energy route may sound weird at first since you have nothing for shields, but the DPS of these weapons is so high that you just melt through shields anyways and there are other advantages. #8. haven't played since Federations, loaded up a new game on commodore, currently at 2310. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. From what I can tell, the actual difference is difficult to observe. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. Also, since they all have a cool down of approximately 8 ticks, average. The Hangar bow and Broadside stern are incredibly underpowered. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector, 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier battleships can counter most anything. 0 unless otherwise noted. I feel that they are insignificant to the equation. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you are mostly against shields, use neutron torpedos. I can't really put my finger on why. This page was last edited on 14 October 2017, at 11:50. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. I feel that they are insignificant to the equation. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. 418K subscribers in the Stellaris community. I've done the math and tests. Please note that I am rounding numbers, and ignoring carry over damage here. thee test between 2 giga opposed (one for plasma, one for MD) is okay. . Also, since they all have a cool down of approximately 8 ticks, average. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Carrier chip. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. In singleplayer you can just mass these, the AI will never counter them. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Same general principle. However, when it comes to the L-slot weapons it's a different story. 4L or 3L/L I. Destroyers are. Crypto HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. The focused arc emitter does 11. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. This balances them out. I feel that they are insignificant to the equation. The tachyon has 90% armor pen,. Please note that I am rounding numbers, and ignoring carry over damage here. Definitely. 1. I can't really put my finger on why. You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. I can't really put my finger on why. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Apr 1, 2018 @ 11:14pm. I feel that they are insignificant to the equation. .